11-Year-Old Resident Evil Game Erupts in Review Inferno: Capcom’s DRM Gambit Backfires
Forget zombies – it’s angry gamers erupting on Steam like B.O.W.s run amok. Resident Evil: Revelations, a beloved 2012 spin-off starring Chris Redfield and Jill Valentine, is caught in a fiery storm of negative reviews, plunging its rating from “Very Positive” to a chilling “Mostly Negative.” What triggered this sudden outbreak? Capcom’s controversial decision to inject Digital Rights Management (DRM) into the decade-old title.
From Acclaim to Condemnation: The Fall of Revelations
Revelations was once hailed as a standout in the Resident Evil franchise, praised for its tense atmosphere, gripping story, and innovative episodic format. Now, players are wielding their keyboards like shotguns, blasting the game with negative reviews over the unwelcome DRM intrusion. Critics argue it hinders mod compatibility, a crucial lifeblood for PC communities, and reeks of a cash grab on an aging title.
Capcom’s Defiant Stance: DRM Drama Unfolds
Capcom, seemingly unfazed by the digital inferno, claims they’ll remove the DRM for now, but plan to reintroduce it with “improvements.” This stubborn stance fuels the flames further, leaving fans feeling betrayed and their beloved game marred by a needless technical barrier.
The Resilience of Revelations: A Beacon Amidst Chaos
But amidst the review bomb chaos, it’s crucial to remember: this doesn’t negate Revelations’ inherent quality. Besides, the game remains a tense, thrilling experience, praised for its unique ship setting, memorable characters, and tight gameplay. The negative reviews are a direct assault on Capcom’s questionable practices, not the game itself.
A Dark Cloud Over Capcom’s Relationship with PC Gamers
This incident casts a dark shadow over Capcom’s relationship with PC gamers. It raises concerns about future titles facing similar DRM onslaughts, potentially choking the life out of vibrant communities and fan engagement. The message is clear: Capcom, listen to your community before your games become casualties in a self-inflicted war.
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