Formats and Genres

Webtoons: A New Form of Interactive Storytelling

A general look at comics that let readers influence or explore outcomes, how branching structures work, and how creators approach the design problems involved.

On this page
  1. What “interactive” can mean in a comic
  2. Main kinds of reader influence
  3. How branching works
  4. Design questions creators face
  5. Visual and format considerations
  6. Why creators try it, and why many do not
  7. For readers

What “interactive” can mean in a comic

Most scroll comics are linear: every reader sees the same images in the same order. A smaller number experiment with letting readers do something that affects what happens. That could be choosing between two actions, tapping an element to reveal a hidden detail, or following one of several routes through a story.

These experiments are less common than ordinary serial comics, and the techniques differ a good deal from project to project. This article describes the general ideas without pointing to particular works.

Main kinds of reader influence

Branching paths. At certain points the reader chooses between options, and the story continues down different routes. This is the structure most people picture first.

Exploration without consequence. The reader can tap objects, open side panels or choose which character to follow, but all routes lead to the same ending. The story is explorable, not changeable.

Hidden layers. Extra content appears if a reader finds something, such as a secret panel, a note or a second perspective on a scene.

Collective influence. Readers vote, and the result guides what the creator draws next. Since the creator interprets the vote, this is usually more like guided suggestion than direct control. Decisions are still the creator’s to make.

Replay structures. The story is meant to be read more than once, with new information revealed on each pass.

How branching works

A simple branching story can be pictured as a tree. The reader starts at one point, reaches a choice, and takes one of two paths. Each path may split again, or may rejoin the main line later.

Creators tend to use a few common shapes:

  • Bottleneck structure. Paths split and then return to a shared scene. This keeps the workload manageable because many readers pass through the same material.
  • Full tree. Every choice leads somewhere entirely new. This offers the most variety, but the amount of content grows quickly.
  • Parallel tracks. Readers pick a character or viewpoint at the beginning and follow that track. The tracks may overlap, giving a reader an incomplete picture until they read another.
  • Hub and spoke. A central location lets the reader visit side stories in any order, then return to the hub.

The workload point is worth pausing on. As a hypothetical example, imagine a story with three choices in a row, each offering two options and each leading to separate material. That is 2 × 2 × 2 = 8 different routes, each needing its own art. Adding a fourth such choice makes 16. The numbers are illustrative only, but they show why creators often rely on bottlenecks or merge paths back together.

Design questions creators face

Branching is mostly a writing and planning problem, and it raises several questions.

Do the choices matter? Readers tend to notice when a choice is cosmetic. Some stories embrace this, using choices to reveal personality instead of changing events. Others try to make consequences clear. Either approach can work if the story is honest about it.

How are endings handled? Many branching stories have several endings. A creator must decide whether one is the “true” ending, whether all are equally valid, and whether any lead to a sad or abrupt finish. This relates to the general challenge of series endings.

How is continuity kept? If a character lives on one path and dies on another, later scenes must account for that. Creators often use notes, flowcharts or simple spreadsheets to track what the reader could know at each point. Good planning here resembles the work of outlining story arcs.

How is pacing preserved? A scroll comic depends on rhythm. Stopping for a choice interrupts it, so creators often place choices at natural pauses and keep the options short and clear.

How is the reader guided? Readers need to understand when they are being asked to choose, what their options are, and how to go back or restart. Unclear controls can spoil a good story.

Visual and format considerations

The vertical format helps in some ways. A choice can appear as a clear break in the strip, with options set against negative space so they stand out. Because the strip is already a sequence of reveals, a choice can feel like a natural next beat.

It also creates difficulties. Continuous scrolling does not easily pause for a decision, so interactive pieces usually need either separate pages for each path or special tools that the publishing service supports. What is technically possible depends on the service, so creators often find that the platform sets the limits more than their imagination does. Readers on phones also need controls large enough to tap accurately, linking to the concerns of phone readability.

Why creators try it, and why many do not

Reasons to experiment include a stronger sense of involvement, replay value and the chance to explore “what if” ideas that a linear story cannot hold. Branching is also popular with stories about decisions, such as mystery, survival or relationship stories.

Reasons to avoid it are practical. It multiplies the work, it makes polishing harder, and it can feel gimmicky if the choices are thin. A serial schedule makes this worse, because readers of a weekly series may wait a long time between decisions. Many creators conclude that a well-told linear story with a strong sense of surprise gives the reader more than a complicated structure would.

For readers

If you want to try interactive comics, a few suggestions apply. Expect to read more than once if you want to see all the material. Do not worry about “failing”, since most stories are designed so that every path is part of the experience. Be aware that spoilers can exist for other branches, and that some paths may be darker than others, so check content warnings before starting a choice-heavy story.

Interactive storytelling is still an experimental corner of the field. Whether it grows depends on tools, audience interest and the willingness of creators to take on its extra complexity.

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